Kick names, take ass.
12-19-2003 5:13 am
Brandon: Return of the King
OMFG

That is all.

Mood: Awestruck


Comments (5)

12-13-2003 3:47 am
Brandon: Grrr
My computer was acting wonky so I formatted it. Backed up just about everything, but did'nt get the folder for my e-mail. Damnit.

Mood: Pissed
Browsing: Mozilla Thunderbird. Das Best Email Client.


Comments (1)

12-11-2003 2:35 am
Brandon: Thoughs
Hrm, converting Inhabitants into a 4 player mulitplayer variant is tough. Its a great single player game, but going 4 player is a bit more difficult, but it's getting there, I just need to adjust some of the gameplay mechanics.

Apparently some people over at DC Emulation got ahold of the beta of Inhab for Dreamcast and actually loved it. And it is nowhere near as 1337 as it is now. That version barley even had menuse, now I've got unlockable gameplay types and everything. And Multiplayer is getting closer.

With the constest deadline extended for another couple months, I may even try to port over Squares, if it gets done in time, a S+F Double Pack er something.

Mood: Object Oriented


Comments (0)

12-04-2003 2:36 am
Brandon: To Nitrus
Because I'm busy, that's why :P

Anyways, should probably be working on S+F stuff, and I am, in a way. Porting Inhabitants to the good 'ol Dreamcast. To enter into a contest, and, if it wins, get a professional pressing of the game to sell to other Dreamcast fans.

Its not half bad, I have a working WIN32 port of the game, and the graphics, sound, and input code is abstracted enough that I can change major portions of the game and have it compile for DC and WIN32. Not bad for my first *real* C++ project. It's amazing how much the DC PowerVR chip API acts like Direct3D.

I'll post some screenies if anyone wants them.


Mood: Coding.


Comments (3)

11-27-2003 5:46 pm
Brandon: Happy Thanksgiving, Y0
Yeah, well, so it's that time of year again. Spent the whole morning cooking and such. Should have one helluva feast this evening. Yummy.

Be safe, all.

Mood: Hungry


Comments (2)

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