Brandon: Development Updates
Well, having only 48 hours (well, 36, actually) to develop a game's content and debug the thing is a rather short time, considering that there is employment stuck in the middle there, and the fact I was gone all afternoon yesterday ;)
I keep finding more and more issues with the G5 engine as I develop Trevor: Gaiden. I do hope that I can get it finished, but it looks like I'm going to be stuck with a walkaround demo with a single town and a single puzzle. That's alright though. I will take the time and finish it and actually fix the engine bugs as I go along. I plan on re-writing a lot of the NPC code, as well as the object code, maybe even implement some of that into the map editor.
Speaking of the map editor, I have a boatload of bugs to fix in it. Although it is a lot nicer than it was before.
Well, anyways, back to work...
Mood: Fatigued
Browsing: RPGDX
Well, having only 48 hours (well, 36, actually) to develop a game's content and debug the thing is a rather short time, considering that there is employment stuck in the middle there, and the fact I was gone all afternoon yesterday ;)
I keep finding more and more issues with the G5 engine as I develop Trevor: Gaiden. I do hope that I can get it finished, but it looks like I'm going to be stuck with a walkaround demo with a single town and a single puzzle. That's alright though. I will take the time and finish it and actually fix the engine bugs as I go along. I plan on re-writing a lot of the NPC code, as well as the object code, maybe even implement some of that into the map editor.
Speaking of the map editor, I have a boatload of bugs to fix in it. Although it is a lot nicer than it was before.
Well, anyways, back to work...
Mood: Fatigued
Browsing: RPGDX