Brandon: 48 hour RPG Contest, Entry 1
Well, after finding out the contest starts at GMT, I'm in a bit of a rush, but with 20 minutes out of 48 hours down, I'm in the "zone".
Anyways, here is a short synapsis for the Trevor: Gaiden game, not sure if I will be able to get all this done, but I will sure try.
Trevor: Gaiden story
After Trevor 1, Chester has a dream that Zaph kidnaps him, and angler is planning on unleashing a weather machine onto Rodenttown. It is up to Trevor to save them before it is too late
The Main Questâ„¢
You play Trevor, a mild mannered chipmunk.
Talk to Rodenttown residents to get an idea where Chester is. Get your wiffle bat from the old man.
You set out through the forest to find Angler's weather fortress.
Angler has set some traps for Trevor in the forest; there are a couple of rock puzzles, and some bribery to be done with the guards as you near the fortress.
Break into the fortress by crawling into an underground cavern and working your way up. Several small battles with meanies. Meet a merchant about half way though to replenish hearts and bombs.
As you reach the bottom level of the fortress, fight a battle with Zaph. Zaph uses one of Angler's inventions to create a Trevor double, and he runs around wiffling back at you.
After you defeat your double, Zaph teleports out. Then you enter the fortress. On the ground floors you find several chambers with different weather patterns, snow, autumn, rain, summer heat. You fight different types of baddies depending on the room. After you find the keycards from each room, you use them to open the door to the Weather machine.
You find Angler there, but only a shadow of him. You fight off several bubble fishes, and then Zaph comes against you with a pair of doubles this time. Keep them off and then Zaph teleports out again. You set bombs on the key platforms of the machine and you have two minutes to escape the fortress. After 30 seconds pass, you find Zaph teleported back into the machine chamber and tried to disarm the bombs, only causing them to blow up prematurely, trapping Trevor in the rubble.
Chester, having been freed earlier, runs back to the fortress only, but cannot find Trevor.
He then awakes from his dream, his grandfather at his side.
I may add a side quest as things go along, don't know if I'll have time.
Mood: Good
Music: Reel Big Fish
Well, after finding out the contest starts at GMT, I'm in a bit of a rush, but with 20 minutes out of 48 hours down, I'm in the "zone".
Anyways, here is a short synapsis for the Trevor: Gaiden game, not sure if I will be able to get all this done, but I will sure try.
Trevor: Gaiden story
After Trevor 1, Chester has a dream that Zaph kidnaps him, and angler is planning on unleashing a weather machine onto Rodenttown. It is up to Trevor to save them before it is too late
The Main Questâ„¢
You play Trevor, a mild mannered chipmunk.
Talk to Rodenttown residents to get an idea where Chester is. Get your wiffle bat from the old man.
You set out through the forest to find Angler's weather fortress.
Angler has set some traps for Trevor in the forest; there are a couple of rock puzzles, and some bribery to be done with the guards as you near the fortress.
Break into the fortress by crawling into an underground cavern and working your way up. Several small battles with meanies. Meet a merchant about half way though to replenish hearts and bombs.
As you reach the bottom level of the fortress, fight a battle with Zaph. Zaph uses one of Angler's inventions to create a Trevor double, and he runs around wiffling back at you.
After you defeat your double, Zaph teleports out. Then you enter the fortress. On the ground floors you find several chambers with different weather patterns, snow, autumn, rain, summer heat. You fight different types of baddies depending on the room. After you find the keycards from each room, you use them to open the door to the Weather machine.
You find Angler there, but only a shadow of him. You fight off several bubble fishes, and then Zaph comes against you with a pair of doubles this time. Keep them off and then Zaph teleports out again. You set bombs on the key platforms of the machine and you have two minutes to escape the fortress. After 30 seconds pass, you find Zaph teleported back into the machine chamber and tried to disarm the bombs, only causing them to blow up prematurely, trapping Trevor in the rubble.
Chester, having been freed earlier, runs back to the fortress only, but cannot find Trevor.
He then awakes from his dream, his grandfather at his side.
I may add a side quest as things go along, don't know if I'll have time.
Mood: Good
Music: Reel Big Fish