Kick names, take ass.
9-30-2016 12:08 pm
fuzmeister: Sam Klemke's Time Machine
What a curious film. Despite the title character's existence being mundane and, at times, rather depressing, it feels like there is some universal correlation that can be drawn. I guess this movie puts everything into perspective - some universal experience or intrigue into the unavoidable passing of time.

I can't say this was life-changing cinema, but it kept my interest even if just as a curiosity of sorts. Check it out on Netflix!

Mood: Intrigued

Tags (beta): film

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9-21-2016 4:08 pm
fuzmeister: Broken Mirror on Spotify
My new album is now on Spotify. You can stream it here if you're so inclined.

It's also on iTunes and stuff, but I don't think Apple needs any more promotion...

Mood: Woo

Tags (beta): music

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8-24-2016 3:50 pm
fuzmeister: Hey-oh, fixed posting functionality
Not sure where the streams were originally crossed, but I seem to have got posting functionality working again.

Deleting posts is another story... one step at a time. ;)

Mood: Surprised

Tags (beta): vent, development

Comments (2)

4-27-2016 6:12 pm
fuzmeister: Star Fox Zero
This is possibly the most polarizing and divisive Wii U game to date, but I'm enjoying it a lot. Maybe I've just been itching so long for a new Star Fox game, but I honestly don't mind the gyroscopic controls.

Nintendo seems a lot like Apple in that they only want you to play by their rules. If they'd just patch the game to make the gyroscopic controls and a few other things optional, this game would probably be doing much better critically...

By the by, this looks like it might be one of the last high-profile, first-party games for this system - especially considering the new Zelda was just announced to simultaneously release on Wii U and its successor (in 2017?!).

At least Nintendo games hold their value exceptionally well, I guess.

Mood: Cosmic

Tags (beta): gaming

Comments (5)

4-04-2016 2:36 pm
fuzmeister: Tracing My Romance with Electronic Music
I remember a time in my life when I scoffed at the idea of drum machines and synthesizers. I feel like this was mainly out of ignorance and misinformation I had received up until that point.

At some point in the late 90s/early 2000s, I warmed up a bit to the idea of dance music as its own thing. I was specifically into very generic house and trance around this point. I'd be lying if my interest in this simple electronic music wasn't directly tied to my lack of exposure and understanding.

Around 2001/2002, I was first exposed to what is referred to as big beat. Specifically, I remember being interested in Propellerheads and Fatboy Slim quite a bit. I didn't actually understand what was being done in the music or how it was being created - I only knew it was significantly different than the trance music I had been listening to and it seemed to be more complex. At this point in my life, I hadn't activated the musical part of my brain outside of being a fervent listener.

It was around this same time that I was pretty engrossed in rock music and the idea of a cohesive creative unit around this time. As I grew to accept electronic music itself, I also realized that the blueprint of what makes a cohesive rock unit could easily transfer to electronic music. Bands like Fischerspooner and LCD Soundsystem bridged the gap closer than ever before in terms of what is rock and what is electronic. As I continued to absorb new music, I would foolishly sometimes dismiss the older things I listened to as too simplistic or uninteresting.

In late 2005, I saw Jason Forrest perform at the knitting factory in New York. I had no idea who he was before the show, but you can bet I wanted to learn everything I could about him afterwards. On that autumn night in New York, I had a realization that entire songs could be made out of samples - later artists such as Girl Talk would only reinforce this idea. Jason was armed only with his MacBook and passion that night and he staged one of the most energetic performances I have ever seen by simply pulling from old R&B samples and huge-sounding beats at frantic tempos.

About a year later or so, I started recording my first album and while I was fully in love with electronic music and the idea of it by then, I had no idea how to go about creating it or even a basic understanding of audio synthesis. It was around this same time I started to get into old-school hip hop where sampling formed the foundation for many tracks - a record like Paul's Boutique by The Beastie Boys was inspirational to me in that it pulled from so many sources in this most absurd ways.

My initial leap into electronic music and programming came around this time, but I didn't attempt to incorporate electronic sounds into my music until 2009 when I recorded the album Score. This was my second album and I tried to take a completely different approach than on my first by blending rock guitar music and elements of electronica. At its core, this album was still very much a rock record with embellishments of electronic sounds. After the album, I maintained a growing interest in electronic music, but relied much more on the songwriter/rock side of my brain for the two album releases that would follow.

Around the time God's Justice was released, I was very concerned how I could continue growing and shifting my sound into new areas. I became bored listening to most new rock music at this point and got really into artists such as Tobacco, Kraftwerk, Com Truise, and new John Frusciante. I demo'd a bunch of songs in early 2013 and played with my new band The Professionals for a handful of shows through late summer. After our last scheduled show, everyone kind of decided it was time to step away from playing out for a little while. For a little while after this decision was made, I felt lost again about how to continue musically.

In early 2014, I decided to start working on the next Steve Thompson album. I wanted to attempt to blend styles again in a way I hadn't previously done. Without immediate access to additional musicians to contribute drum parts or other things I was incapable of, I set out to get creative and do what I could on my own. I turned to my recent interest in electronic music and decided to continue my education of creating this sort of music. I wanted to rely much more on my own programming and patch design this time around than I had on Score. I went back to the start of writing with basic square, sine, and sawtooth waveforms. Simultaneously, I was learning about breakbeats and splicing drum loops in place of traditional drum machine programming. Many elements from this time period have found their way onto my new album "Broken Mirror." I've done my best with this album to try and fuse some experimental sounds with some of the most accessible songs I've ever written.

The moral of this story is always be open-minded and never write anything off for too long. You could end up needing it to continue your own progression.

Mood: Verbose

Tags (beta): music, super post

Comments (0)

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